
Projects:
Random Name Generator - parsed data from a variety of sources, then utilized Markov chains and Scala's random modules to randomly generate names
AnimaLogic Puzzle Solver - started as a Java project, then was rewritten in Scala with recursion to more efficiently solve puzzlesSee Downloads for other Scala projects
Courses:
Scala Courses (Swiss Polytechnic university École Polytechnique Fédérale de Lausanne) - learned best practices, recursion, parallel, functional, and object-oriented programming, network latency, lazy vs. greedy algorithms, analyzing data parsed from persistent storage and networks with Apache Spark, and much more
Projects:
AnimaLogic Puzzle Solver - solved puzzle boards from AnimaLogic game, collaborated with its game creator and programmer Mark Engelberg to improve code, and was featured in a YouTube presentation Splash Data Parser - a small program that parses course data from the website of college-student-taught Splashes and helps narrow down options (found in Downloads page under Java section) See Downloads for Algorithms Part I & II and Algorithms on Graphs projects
Courses:
Algorithms Part I & II (Princeton University) - learned about algorithms, data structures, best practices, optimization, and scientific performance analysis
Algorithms On Graphs (Stanford University) - learned about algorithms pertaining to graphs, including graph exploration and shortest-path algorithms, including those used in the real world
Projects:
Class Scheduler - written for local nonprofit, it handles student class preference, teacher availability, class size, and other variables in order to maximize the number of students which receive their preferred classes
See Downloads for other MiniZinc projects
Courses:
Discrete Optimization with MiniZinc (Universities of Melbourne and Hong Kong) - learned how to optimize and refine constraint programming code in order to find solutions to computationally difficult problems typically classified as NP or NP-hard such as seating, traveling salesman, rostering, resource management, and packing problems
Projects:
See Downloads for some of my older Python projects
Courses:
Python (University of Michigan) - learned Python starting from the basics, then advancing into topics such as databases in SQL, data analysis, web data and formatting, and data structures
Animations (made with Blender):
Nobbie's Casual Journey Where Sheep Fly
Projects:
Zombie Runner (Made with C# in the Unity Game Engine) - used textures, modeling, and code to craft a 3D world, populated it with spawners for pathfinding zombies, then fought with quaternions to model realistic day-night cycle complete with sunrises and sunsets 3D Game (Made with YouthDigital's front-end Owl Game Creator, a Platinum Arts Sandbox-based custom game engine) - populated world with models, arranged lighting and rendered world, implemented triangle-based pathfinding, coded enemies, bosses, custom items and effects, cutscenes, quests, conversation trees, and more 2D+ Platform Game (same as above) - built entire world from the ground up, textured and modeled buildings, areas, and small items, added lighting, rendered scenes, placed enemies, teleporters, powerups, and other items
Courses:
Unity Game Development with C#: created panopoly of 2D and 3D games with Unity and C# to cement programming principles and best practices, as well as utilizing unit testing and refactoring effectively 3D Game Design 1 & 2 - created 3D games as capstone project to utilize newly learned concepts 3D Animation and Character Animation (Youth Digital) - animated custom characters with facial expression, walk, and run subroutines and keyframes, created backgrounds, panned, rotated, and zoomed cameras, developed and combined scenes, added music score and sound effects, and rendered animations